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Operations monitoring

How WayFix verifies a flight

Load the aircraft wrong and WayFix knows. The flight is tracked by the server from the gate to the gate, so a score means the same thing for every pilot on the leaderboard.

Everything the server checks, on every flight.

  • PayloadZero-fuel weight checked against the plan, from your aircraft's real empty weightZFW VS PLAN · ±3% OR 250 KG
  • Fuel in flightAdding fuel after departure is seen and scoredFUEL ADDED · AIRBORNE
  • Slew and teleportPosition jumps end the flightPOSITION JUMP > GS
  • Time accelerationDetected, not trustedSIM RATE > 1.0X
  • Taxi speed35 kt to the gate is not a procedureGND SPD · TAXI PHASE
  • Overspeed, stall, overweightLogged with the moment they happenedVNE · AOA · MTOW
  • SystemsLights, transponder, pitot heat and anti-ice, scored on the default aircraft and advisory on add-onsLTS · XPDR · PITOT · ICE

The landing

Judged against the runway you actually landed on, then explained in plain English.

  • Scored out of 100 on sink rate, touchdown zone, centerline, crab and bank, measured on that runway.
  • Your approach, measured: glidepath angle, height over the threshold, speed at 1,000 ft, 500 ft and the threshold, float, bounces, rollout.
  • A coach line that names what cost you the most points, with the number. Your best on the type, and how your last ten landings trend.

RUNWAY · GLIDEPATH · TOUCHDOWN ZONE · COACH

Example · A320 · KBOS 04R good on the centerline
88of 100 · 10,005 ft runway
  • Sink rate30 / 30
  • Touchdown zone18 / 30
  • Centerline20 / 20
  • Crab10 / 10
  • Bank10 / 10
Approach profile · height against distance to the threshold · 3° slope
THRESHOLD ZONE 3° reference your approach 71 ft over the threshold (target 50) 71 ft over (target 50) 2,400 ft

Coach Touched down 2,400 ft past the threshold, 400 ft beyond the zone, after crossing at 71 ft and 9 s of float.

Built for the aircraft you actually fly

Which add-on aircraft are verified?

Tell WayFix what your add-on weighs each passenger, or let the SimBrief import say it, and the payload target follows, so the load sheet and the simulator agree. Off-blocks fuel, the load sheet and the center of gravity are all checked against the simulator's own numbers — burn more than you should have and it shows on the settlement.

Every aircraft is scored the same way for weights, fuel, landing and the flight rules, as long as it reports them through the simulator’s standard variables. The one thing that depends on the aircraft is the systems checks: lights, transponder, pitot heat and anti-ice. Those count against your score on the MSFS default aircraft. On add-ons you get the same checks as advice on your flight page, with no effect on your score, until we have seen that add-on’s switches move in real flights. We recognize the Fenix A319, A320 and A321 from a real install, and the PMDG 737, FlyByWire A32NX and iniBuilds A310 by the names their developers document. The catalog holds 36 airliner types; an aircraft outside it still flies, but it is shown as unverified.