Boss flights
Season 1 Boss Flights: pass the boss, move up
Season 1 is ten boss flights, one for each of the first ten levels. Each is a scripted challenge from your hub that you must pass to hold the next level. You set up the conditions in the sim before departure; the server makes the calls in the air; the flight's own telemetry decides whether you passed.
The route is fixed, you choose the aircraft, and there is no contract: the reward is the pay, in airline money, from a base of $60,000 on the first boss, with a badge each and a Chief Pilot badge for the set. On a default aircraft the server pulls the engine itself; on an add-on it tells you when to arm the failure, and reads the engine from the telemetry either way. Fail, and you retry after a cooldown for a fee in airline money. Canceling, or losing the simulator, counts as a fail. Season 2 is planned for Q1 2027.
- A scripted challenge for each of the first ten levels
- Season 1: ten boss flights, from a diversion to a hydraulic emergency
- You set up the conditions in the sim before departure
- The server makes the calls in the air
- The flight's own telemetry decides whether you passed
- Base pay from $60,000, a badge each, a Chief Pilot badge for the set
- Fail, and you retry after a cooldown for a fee in airline money
Ten boss flights, one poster each.
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Boss 1Diversion
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Boss 2Engine Fire
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Boss 3Medical over water
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Boss 4Gear stuck down
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Boss 5Flaps jammed
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Boss 6Depressurization
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Boss 7Runway change
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Boss 8Manual Control
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Boss 9Brake Failure
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Boss 10Hydraulic Breakdown