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Boss flights

Season 1 Boss Flights: pass the boss, move up

Season 1 is ten boss flights, one for each of the first ten levels. Each is a scripted challenge from your hub that you must pass to hold the next level. You set up the conditions in the sim before departure; the server makes the calls in the air; the flight's own telemetry decides whether you passed.

The route is fixed, you choose the aircraft, and there is no contract: the reward is the pay, in airline money, from a base of $60,000 on the first boss, with a badge each and a Chief Pilot badge for the set. On a default aircraft the server pulls the engine itself; on an add-on it tells you when to arm the failure, and reads the engine from the telemetry either way. Fail, and you retry after a cooldown for a fee in airline money. Canceling, or losing the simulator, counts as a fail. Season 2 is planned for Q1 2027.

  • A scripted challenge for each of the first ten levels
  • Season 1: ten boss flights, from a diversion to a hydraulic emergency
  • You set up the conditions in the sim before departure
  • The server makes the calls in the air
  • The flight's own telemetry decides whether you passed
  • Base pay from $60,000, a badge each, a Chief Pilot badge for the set
  • Fail, and you retry after a cooldown for a fee in airline money

Ten boss flights, one poster each.

  • Boss 1Diversion

  • Boss 2Engine Fire

  • Boss 3Medical over water

  • Boss 4Gear stuck down

  • Boss 5Flaps jammed

  • Boss 6Depressurization

  • Boss 7Runway change

  • Boss 8Manual Control

  • Boss 9Brake Failure

  • Boss 10Hydraulic Breakdown